I watch too much TV, see too many movies, and play too many video game, and I spend way too much time thinking about it all. Clearly, my thoughts are simply not important whatsoever...so here they are!
Friday, November 12, 2010
Totem Poles and Grocery Time Zones - Raising Hope "The Sniffles" Review
Any show with a new parent has an episode about the baby's first illness. I'm just glad that this episode wasn't about Jimmy's hypochondria as much as it was about trust and respect.
I don't think I quite buy that the store would have benefits for a part time evening/weekend bagger. I guess I would have to learn more about the town they live in before I decide. It's in an area where buying cold medicine is like buying prescriptions, which could place it in a smallish town like the place I went to high school, or just a more run down suburb. At any rate, health benefits for Jimmy at that position seems iffy.
You gotta feel for Burt in this episode. He was just being emasculated left and right. Catching Jimmy at the store, crawling back to his old job, and even being caught between a councilman and his teen stripper daughter. He got dealt a rough hand this week. Thank god Virginia was there to remind him of his place. He's a grandpa now. He needs to think of Hope first, Jimmy second. Getting insurance for Jimmy and thus Hope is not his duty. His duty is giving Jimmy the ability to insure Hope. Also, it's to spoil the kid rotten. Which he does. Admirably.
Clearly, Cloris Leachman was absent for this episode, but that's not a problem. I'm actually pretty excited to see the different ways they keep Maw Maw away, and the quarantine was pretty funny. It also gave Martha Plimpton more to do. Yelling at a door for a whole episode must be challenging, but she pulled it off. She and Garret Dillahunt make one of the best couples on TV right now.
Fun Stuff:
-The Grocery Manager was pretty funny. "Selling groceries, saving lives..."
-So they got a computer. Wouldn't that open a door for Virginia to learn about her mother? I guess they're keeping that avenue open.
-The Green Thumb Landscaping boss looked so familiar. I think I saw him in a bit part in an episode of Will & Grace, but I hope he recurs on this show. Nothing better than an old Asian man in Ed Hardy, head to toe.
-Gotta love the cowboy ties as part of the grocery uniform.
-"Cold soup it is!"
GRADE: B
Another solid yet standard outing. I think Martha Plimpton needs a bit more to do.
MVP Garrett Dillahunt. Stealing another episode with Burt's struggle between manliness and reality.
Runner Up Raymond Ma. Douchbags come and go, but only one wears Ed Hardy under a parasol.
Fat Girl Makeup and Serial Killer Trading Cards - Raising Hope "Family Secrets" Review
When to be honest and when to lie is a dilemma every parent grapples with. They all know what happens when the child learns Santa doesn't exist, but at the same time, the ghost in the basement keeps them from falling down the steps. Where is that line drawn?
Virginia doesn't know. She lied to keep Jimmy from eating all the fruit in the house, but at the same time, she wants to lie to keep Hope from knowing her mother as a psychotic murderer. Jimmy doesn't know either, because he knows he wants Hope to know the truth, but should she know about shanking cell mates and booty dances? I truly believe that Burt believes in not lying, and in keeping secrets, but I think the secrets is mostly based on fear of Virginia.
I loved everything around Virginia's mother. Her "death" was one of my favorite deaths ever. Honey from a random beehive, a sealed plastic bag, and a concrete duck. Then to find her as an old swinger was just great. I think it's really telling that Virginia's mother is so not motherly, because we then see the rest of the family in a different light. They aren't horrible parents; they're doing as best as they can to make things work. Even though Virginia's initial response in the pilot was to give Hope, then Princess Beyonce, up to the Fire Department, the three family members decided to do right instead.
This episode also spoke a lot about Maw Maw. She was a mother two times over, and if Maw Maw essentially raised Virginia, then it makes it that much clearer why they are putting up with her insanity. Maw Maw raised Virginia, so Virgina is taking care of Maw Maw. It was sweet. It was also sweet that Jimmy decided not to tell the truth to his mother.
Fun Stuff:
-"Personal hell!"
-"Oatmeal is so good for you..."
-The mother's videos were fantastic. Only a woman like that would make videos explaining those horrible things to a baby. Even better was Jimmy's re-edit, especially the "Hula Hoop" part. Burt: "I can't believe you hit that, Jimmy!"
-Jimmy and the fruit was fun, especially when he decided not to stop eating starfruit, but to eat it and chase it with antihistamines. If I remember correctly, star fruit is disgusting.
-Butt eels! Ew!
-The objects from Hope's mother's cell were great too. The trading cards ("All the classics..") to the voodoo doll of the warden/Al Roker. Lets hope Hope doesnt tear our smarmy weatherman apart.
-I can't say I was surprised that the baby ended up in makeup (it was inevitable) but it didn't make it any less funny.
-I felt bad for Jimmy for trying to wake up and lull Maw Maw. Those were some truly horrifying methods of lulling someone to sleep, much less your own great grandmother.
-Burt secretly watching the tapes by himself.
-"Your dog didn't really get sent to a farm with Stone Cold Steve Austin's dog..."
-Let's hope they get those internet tubes soon...
GRADE: B
A solid episode, but nothing really packed a punch in this one. Jimmy and Burt's personal hells was insightful, but not really gut busting.
MVP Bijou Phillips. Hope's mom is every bit of crazy we could ever hope for.
Runner Up Lucas Neff. His obsession with unearthing secrets was pretty cute.
Thursday, November 11, 2010
Organ Donors - The Walking Dead "Guts" Review
We return to zombie-infested Atlanta this week to find that The Walking Dead is no one trick pony. It ended the pilot with a gut-wrenching, dangerous cliffhanger, and this week, it ends with a bit more closure, yet I am excited to see Rick meet up with Lori, Carl, and Shane again.
Speaking of the survivor trio, we opened on them this week. Specifically, we started by watching Lori and Shane participate in some slightly disturbing sexual play. It's one thing to play sex-hunter, but its another when you do it during a zombie apocalypse. It just seemed wrong. I also don't know what to make of her taking off her ring. I know she's trying to keep Rick out of mind, but does she miss him? Or is it just guilt?
We later see Shane being fatherly towards Carl and showing him how to tie knots properly. I like that he has taken on Rick's role. I'm excited to see how they deal with his return.
When we catch up with Rick, we have a tense escape from the tank. The more I think about it, the more I like the small details and think they worked wonders. Instead of being rushed by a mob of zombies, Glen tells Rick that they've moved on to the horse, with few stragglers, and Rick makes a break for the building.
I do not blame Andrea for getting royally pissed at Rick, because in a zombie apocalypse, the first thing you have to keep in mind is the actions of one affect everybody. On the other hand, I think it was right not to shoot him, at least not yet. Even without causing their imminent doom, anyone can turn out to be a great help.
On the flipside, someone you've known for a little while can turn out to be bad. This is the case with Merle. I think his existence in this episode was to show how the old world order could no longer work when the world is infested with zombies. He may have been the stereotypical redneck, hating everything that's not a white supremacist male, but that stereotype was bound to show up eventually, and it may not even be the last we see of him (though I'm not sure how he can escape the building, even if he manages to reach a saw), but I'm glad they took care of this early on, and we got a rather satisfying "end" to it. The bad seed always stays around long enough to spoil everyone else's plans. I'm glad they cut that off before it got too bad.
I liked Glen, and I can see him becoming Rick's little energetic sidekick, especially because his overly skiddish attitude gives a little comic relief to the incredibly somber, but not in a bad way, Rick.
The escape plan was pretty ingenious. First, them turning the zombie into a pile of "perfume" was close to the most disgusting thing I've seen in any zombie movie. I did love how Rick stopped and made them all remember the guy's name. Rick is taking a different approach to their survival than I've really ever seen done before. Instead of just thinking "I've got to kill them to live!", which he does, he also takes into account that these are people who have lost their lives. He regards them. I feel that if he could successfully honor each zombie he puts down, he would. If he did that, though, he'd be dead, so I'm glad he's mixing reason with his sentiments, and not letting it stop him from pulling the trigger.
Of course the rain would come when they're walking. At least it came right as they arrived at the construction site. And the use of the car alarm was brilliant. I'm glad Glen survived the bumrush, but I just hope he can get back to the camp without bringing a horde with him.
GRADE: B+
Even though I was addicted from the first scene of the pilot, I have to admit that they sure know how to keep things rolling. Let's hope they can keep this momentum going...and steamroll right over Lori.
MVP Laurie Holden. Andrea didn't do anything too spectacular, besides the gun to the face, but I felt riveted and wanted to be on her side, no matter what argument she was fighting.
Runner Up Steven Yeun. Glenn may be a little dork, but he can be assertive when he needs to be.
Speaking of the survivor trio, we opened on them this week. Specifically, we started by watching Lori and Shane participate in some slightly disturbing sexual play. It's one thing to play sex-hunter, but its another when you do it during a zombie apocalypse. It just seemed wrong. I also don't know what to make of her taking off her ring. I know she's trying to keep Rick out of mind, but does she miss him? Or is it just guilt?
We later see Shane being fatherly towards Carl and showing him how to tie knots properly. I like that he has taken on Rick's role. I'm excited to see how they deal with his return.
When we catch up with Rick, we have a tense escape from the tank. The more I think about it, the more I like the small details and think they worked wonders. Instead of being rushed by a mob of zombies, Glen tells Rick that they've moved on to the horse, with few stragglers, and Rick makes a break for the building.
I do not blame Andrea for getting royally pissed at Rick, because in a zombie apocalypse, the first thing you have to keep in mind is the actions of one affect everybody. On the other hand, I think it was right not to shoot him, at least not yet. Even without causing their imminent doom, anyone can turn out to be a great help.
On the flipside, someone you've known for a little while can turn out to be bad. This is the case with Merle. I think his existence in this episode was to show how the old world order could no longer work when the world is infested with zombies. He may have been the stereotypical redneck, hating everything that's not a white supremacist male, but that stereotype was bound to show up eventually, and it may not even be the last we see of him (though I'm not sure how he can escape the building, even if he manages to reach a saw), but I'm glad they took care of this early on, and we got a rather satisfying "end" to it. The bad seed always stays around long enough to spoil everyone else's plans. I'm glad they cut that off before it got too bad.
I liked Glen, and I can see him becoming Rick's little energetic sidekick, especially because his overly skiddish attitude gives a little comic relief to the incredibly somber, but not in a bad way, Rick.
The escape plan was pretty ingenious. First, them turning the zombie into a pile of "perfume" was close to the most disgusting thing I've seen in any zombie movie. I did love how Rick stopped and made them all remember the guy's name. Rick is taking a different approach to their survival than I've really ever seen done before. Instead of just thinking "I've got to kill them to live!", which he does, he also takes into account that these are people who have lost their lives. He regards them. I feel that if he could successfully honor each zombie he puts down, he would. If he did that, though, he'd be dead, so I'm glad he's mixing reason with his sentiments, and not letting it stop him from pulling the trigger.
Of course the rain would come when they're walking. At least it came right as they arrived at the construction site. And the use of the car alarm was brilliant. I'm glad Glen survived the bumrush, but I just hope he can get back to the camp without bringing a horde with him.
GRADE: B+
Even though I was addicted from the first scene of the pilot, I have to admit that they sure know how to keep things rolling. Let's hope they can keep this momentum going...and steamroll right over Lori.
MVP Laurie Holden. Andrea didn't do anything too spectacular, besides the gun to the face, but I felt riveted and wanted to be on her side, no matter what argument she was fighting.
Runner Up Steven Yeun. Glenn may be a little dork, but he can be assertive when he needs to be.
Saturday, November 6, 2010
The Queen Has Spoken - Fable III Review
Anyone who has even just heard about the Fable series knows that it's biggest hallmark is the ability to become a living saint or evil incarnate. Fable III also lets you be good or evil, but halfway through the game, things become radically different from any Fable game has ever been, and good and evil are not as clear cut as they seem.
I tend to be a good guy the first time I play a video game. Well, technically, a good girl, if you can choose gender, but nonetheless, growing up with video games has made me err on the side of the good-willed. I could not be an outright saint in this game. If a game decides to make things "harder" for someone to choose between good and evil, that usually means if you go one way in a particular situation, you will end up fighting more enemies, or going through an area with no resistance, or whatever.
Fable III decides not to make it harder for you to be good or evil, but it makes it much much harder to choose between the two. Every choice has a consequence. Being nice to person A could doom Person B, or you can save Person C by robbing or killing Person D (okay, these may not be actual choices in the game, but you get the idea). This was both added to the game and took away from it.
I do appreciate that a number of games these days that allow choices give you repercussions for all of your choices. It makes the game more challenging, really. On the other hand, I grew to love Fable as a tongue-in-cheek series, and while there was a good amount of humor in this game, it got really dark, to the point where where I made choices because I wanted to see what would happen, but because I felt I needed to make that particular choice. I enjoyed the game, but it wasn't what I came to expect from Fable.
Fable III also had a major overhaul on gameplay. The core magic/melee/ranged combat system was more or less intact, but the leveling system was very much simplified. There were fewer spells, there were fewer options of which aspect of your character you could upgrade, and there was less customization. This also applied to the clothing options. You could mix and match, sure, but it simply felt like there were too few options for the character. On the plus side of this all this simplification, however, is that I didn't end up with a muscular man-woman covered in glowing blue glyphs and wearing a pirate outfit!
GRADE: B
Combat gameplay intact, and the weightier options in the good/evil spectrum elevated this third installment in the Fable franchise, but unfortunately, oversimplification brought the game down a few notches.
High Point:
The spell combinations were often hilarious. Vortex + anything was bound to be a blast!
Second Place:
It was nice to actually see how your choices affected the world a bit quicker than in previous games.
The House Always Wins - Fallout: New Vegas Review
Fallout: New Vegas isn't the first time a game's main character starts out by "dying." I do think it is the first to have you get shot in the head and buried, however. This opening also serves to let us know exactly where it stands in relation to it's prequel/parent game, Fallout 3. While Fallout 3 starts with your birth, New Vegas starts with your death. And while Fallout 3's story kind of forces a more positive karmic alignment on your character, since, no matter how evil you act, you still activate the water generator and defeat the evil Enclave, even if you take all of the non-humans down, you still end up doing something more or less for the good of the Wasteland.
New Vegas makes it hard to be an outright angel. You have to pick a side. You have to eliminate the other factions, either through destruction or rendering them helpless. You can keep doing good deeds, save the right people, kill the wrong people, and all of that, but in the end, you are working for the good of a faction, never for the good of all the wasteland. Do you help expand the New California Republic, by rendering all of the Mojave into the pseudo-bureaucratic monstrosity that is the NCR's government? Do you help the heartless Caesar make all of the people of New Vegas either bow to his name or get crucified, all in the name of unity? Or do you help the entrepreneurial Mr. House play essentially every faction against each other, even eliminating some based on their projected future actions, in order to make New Vegas an economic powerhouse? You cannot go through the Mojave Wasteland and make everyone revere you as a saint. Innocents will get hurt.
This shades-of-gray morality is really what differentiates New Vegas from Fallout 3. Although the gameplay of the two games is nearly identical, the often clear cut choices between good and evil in Fallout 3 are replaced with a sense that no matter what you do, someone will end up losing. Let me tell you my experience of the story to get a sense of what I mean.
The beginning quests of New Vegas serve to introduce you to this games theme: politics. Each faction wants control of Hoover Dam, and thus the Mojave. You see the consequences of the NCR forces being spread too thin, you see what happens when people cross Caesar's Legion, and you see the natives of the Mojave and New Vegas just living day by day. At a certain point, you are introduced to the three factions through three separate quests (There is a fourth option, but I will leave that for your discovery): The NCR, the Legion, and Mr. House. Thinking that freedom of the people is what would be best for the Mojave, I sided with Mr. House. It turns out that Mr. House gives you a bit more free reign, rather than bettering the people. Still, seeing the mess the NCR was in, I though Mr. House would pay off in the end. Inevitably, I crossed a few factions that hadn't necessarily done anything wrong, and found myself straddling neutrality. Even with knowing that Mr. House's reign turns out as it does, I am definitely not convinced that the NCR would end up being the "good" option (the Legion is the clear cut evil faction).
I lost some companions, I killed people that had not necessarily done anything wrong, and I played backroom politics with the factions. I was not the messiah I generally try to be when I first play games like the Fallout series. But I suppose that was the big theme of New Vegas. This is a land of sin. You can dip your toe in it, or you can jump in headfirst, but inevitably, you will perform something less than saintly.
I suppose that's what you can expect from a setting like Las Vegas. Fallout 3 took place in the ruins of the Washington D.C area. As the former seat of government, it can be expected that the battle will involve ideals: equality vs. rule by the elite. You do get the choice in the end to deny life to a group of people, but ultimately, even if millions of non-humans lose their lives, the wasteland will be better than before you began. Fallout 3 is a game about ideals. Fallout: New Vegas is a game about realities. You cannot be the messiah. You have to choose who is the best to run the dam, to run Vegas. You can't leave these people absolutely free to run their own lives. Someone will end up controlling them. The NCR government, the Legion empire, or the Mr. House conglomerate will end up ruling. Even though the games feel very similar in playing them, this is ultimately where New Vegas comes into its own. Fallout 3 wanted the player to help individuals, while New Vegas wants you to help a People, not all people.
I respect the different tack this game takes, and applaud it for it. I found it a bit difficult to play Fallout 3 as a neutral character. You could manage to play through the game as an angel or a devil, but it was hard to hit in between the two. New Vegas challenges you to be an absolute, always in between. I can see a few people disliking this shades-of-grey approach, but I liked it.
Moving beyond the story, I found some good and bad in the mechanics of the game. New Vegas, as I have said, is essentially a clone of Fallout 3. the V.A.T.S. system is back, the first/third person perspective, the leveling system, most of the graphics are the same as well. Most of what changed in these was small, but it worked for me. The few new monsters they added worked for me, as did the world's color shade change from green to amber. Maybe that made it a little more upbeat for me, which always helps. The fewer traits, one every two levels instead of every level, made it a bit more challenging to pick how I would play and worked for me as well.
Where this game failed me, I am going to come right out and lay the blame on Obsidian. There were so many bugs in this game, it almost, not quite but almost, ruined it for me. I had been playing the game for about 12 hours when one of my companions disappeared. Not died, mind you, but essentially became invisible. I couldn't replace them, I couldn't find any trick to get them to reappear. I had to restart my game. This really upset me. I had a few more experiences of enemies coming out of nowhere, suddenly being hated by factions, and at least a dozen instances of freezing.
I have read a few editorials asking if developers are getting lazier with their games now that they can just update them after release. Usually, I give the developer the benefit of the doubt. A '1' in some programing code was switch with a '2' and now your enemies float when they die. But in my experience, it happens so rarely, it's not worth mentioning, unless its exploitable, like Pokemon's infamous MissingNo cheat. In New Vegas, I was thoroughly upset with Obsidian. It would have been one thing if the game sucked all the way through to its core. Then I would have stormed to the store and demanded my money back. Instead, I was actually very pleased with the (admittedly long) stretches I played the game with no problems. I guess I was more disappointed than anything.
GRADE: B+
Great story, an immersive world that rivals some of the best open-world games to date, and great gameplay. Those bugs, though...
High Point:
The (pictured) confrontation with the crossdressing supermutant Tabitha
Second Place:
Bloody Mess perk. It never gets old watching a man get shot in the arm and having all of his extremities suddenly explode.
Are You Stocking Up For A Bitch Shortage? - Community "Aerodynamics of Gender" Review
As a devout follower of Mean Girls, I had high hopes for this episode, and they were more or less met. Subbing Hillary Duff for Regina George worked really well, throwing in Robocop for Abed's thought process was hilarious, and sending the other guys to the Secret Trampoline Garden was extremely weird but it worked out in the end.
I guess my only problem with the Trampoline storyline was the fact that I was never a big fan of The Secret Garden. It was funny watching Pierce try desperately to be cool, and ultimately looking like a jackass, and making Troy cry while forcing him to help him double-bounce was funny. Troy and Jeff were just strange through the episode, but it all paid off when the gardener turned out to be a racist. At least Jeff and Troy found out paradise exists in Pierce's medication.
The real meat of the episode was watching the girls utilize Abed's social awkwardness to become Greendale's queen bees. They started off talking about feminism, and how great it will be to have "just girls" time. They even lied to Abed, just to be "just girls," but when Meghan, who was named in case of a bitch shortage, rained hate down on them, Abed rose to the occasion.
Poor Abed. He watched Troy and Jeff play basketball, wanting to join them, but he's not "manly" enough for Jeff to play against, so he felt left out. That's when he joined the girls: he found an activity he excels at that the girls appreciate. It helps that the girls knew how to get him to work perfectly: RoboCop. Watching him analyze all of the girls was hilarious, and full of jokes I missed in the rolling text, I'm sure.
And just like a robot who sinks rowboats, his "programming" worked against the girls, for acting too bitchy, and then against everyone, since making jokes meant bitchy, and finally he ended up alone. As hilarious as all of his takedowns were, I still felt bad when Meghan tore into him with his own insults. At least they were pretty hilarious. And Chang's commentary actually worked for me. Chang is a character who belongs out on the edge, so his awkwardness doesn't infect everyone else, so when he did little else than yell "That was brought to you by the letter 'S', for SNAP!", I liked him a lot.
My Favorite Insults:
- "I don't think we've ever met." "Like your hair and dandruff shampoo?"
-"Like her uneven bra padding? It looks like you're smuggling a lime and a coconut."
-"When I squint, you look like a circus clown."
-"Hey Jeff, 2008 called, and it said that even in 2008 those boots weren't cool."
-"What's up with your face? It's like your mom is a lizard who got raped by a muppet."
-"Nice top. It would look better on a girl."
-"What's it called when your back hair grows into your neck hair grows into your real hair? Better look it up! Cause you have it!"
Other Things:
-Was that the Dean piloting the chopper at the end? He reminds me a bit too much of Andy Dick there.
-"It's going to be a maze." Of course it was.
-"I'm gonna slit your butts' throats!"
-Abed really does work surprisingly well as a substitute for Lindsay Lohan's Cady from Mean Girls. Only instead of coming at girl world like a researcher, he comes at it like RoboCop. Which is more awesome, really.
-Troy on the trampoline at the end: "Why are you doing this?!"
-Britta's whooping after Abed insults the mean girls.
-Even when zen-like, Jeff still shuts Chang out.
GRADE: B
The Mean Girls plot was hilarious. If only the Trampoline was a bit less strange. At least Jeff got some dream boots out of it.
MVP: Danny Pudi, for being the best robotic bitch Abed could be.
Runner-Up Chevy Chase, who perfectly plays old man Pierce as a man so desperate for approval he becomes evil.
Friday, November 5, 2010
Can I Show You A Wierd Thing On My Leg? - 30 Rock "Gentleman's Intermission" Review
Ah, 30 Rock! There you are! Liz tried hitting on her father to drive him back home, Jack had to find some new DIHC, and Tracy and Jenna tried to rewrite their obituaries. This made for a welcome return to the land of the blergh.
Elizabeth Banks seems to elicit either love or hate from people, nowhere in between. Fortunately, I love her, and I loved Avery "Why does everything smell like onions?!" Jessup this week. She tried to break up Jack and Liz's shark/remora symbiotic relationship, and they both went downhill. Only Liz Lemon has the right DIHC to fill Jack's mentor program.
Liz's storyline this week was much improved over her awkward sex from the last episode. Every time her family shows up, she gets a little bit of her childhood innocence chipped away, and this time it was her father Dick's fidelity in the spotlight. That hispanic blur that sold him the Edward Hardy shirt should have made him wear glasses to see how silly he looked, but then we wouldn't have seen Tootsie Liz try to scare her dad away from Swingles to that bar with the cool rainbow flags. While she pathetically tried to scare her dad back into her mother's arms, who thought Dick was at the doctor's office, Liz fell apart very quickly without Jack's insulting guidance. New low: wearing bags as underwear.
Jack, meanwhile, put various employees through the DIHC Mentoring test, and everyone failed, from pinky-loving Jonathan, to Tracy, who can sleep soundly knowing that nothing happens unless he's awake. Even the junior executives who will only work hard if they're constantly praised and can grow their hair out are not eligible for the Donaghy Mentoring Program. For poor Jack, it was as if Avery was banning him from an important part of his life and needed a fix, even on Avery herself. When he tried to school her on a tiny-handed interviewee, Avery knew Jack needed Lemon to survive.
Even though Jacob left Tracy on this side for broken hearted Kenneth, NBC News still prepared his monstrous obituary to include his submarine DUI, and Tracy did not like what he saw. He decided to I don't know any of my lines--I mean, pull a Prince Hal and make sure that he went down a good man, not as Fat Bitch and Who Dat Ninja. Fortunately, right before he was about to stop Kenneth from killing 911 cat, he heard a report announcing that he actually may be up for an Oscar, and then he went to retrieve Tracy Jr. from Atlantic City.
Jenna was none too happy about her obituary situation either; NBC didn't think she was as important as that one girl Kim Jong-Il and she didn't get one. The 3-time Tony Shalhoub sex partner decided to make her own obituary, and then went as far as to pick up Tracy slack and become a double hero by saving 911 cat, who then saved Kenneth after Jenna slammed him with a fire extinguisher.
Fun Stuff:
-Liz shooting down the baby names was great. "I'm Daphne Donaghy! I just saw a turtle!" "No, not Christina, because then she'll shorten her name to Tina, and all Tinas are judgmental bitches!"
-How did NBC news get a hold of Tracy's Jefferson footage? I though Don Geiss shot it down? Besides, "Werewolf Bar Mitzvah" is much better.
-Kenneth's Jacob line was a Lost reference, right? I haven't seen season 6 yet, so yeah...
-"I can't cut off your pinky! Then you wouldn't be perfect!"
-Apparently, Tracy's movie Hard to Watch is a Precious joke from last season that I totally forgot about. And so, it appears, did Tracy.
-Of course Avery's closet was on the cover of Organized Living.
-"Liz Lemon is just the right amount of DIHC for me. I heard it, and I don't care!"
-"Can I show you a wierd thing on my leg?" Of course you can, Lemon. Anytime. Just get it removed.
-"I was gonna take this class called Cooking for One, but the instructor killed himself."
-Of course Pete is the creepy guy at the bar! It all makes sense!
-Cerie's back! Where the hell did she go?
-Is it just me, or did anyone else think Toonces The Driving Cat when 911 cat called for help?
-I love how each time she sees her family, Liz gets more and more disenfranchised! First, they didn't see her football game. Then her mom could've married an astronaut! Now her dad is on the prowl for some tail!
-Of course Avery knows German, Liz! She is having a baby with Jack after all!
-"In lieu of flowers, I want jewels poured into my casket!" Me too!
-I like how not only did Jack not even consider Kenneth's DIHC, but Kenneth already has a mentor! "Stop calling me!"
GRADE: A
Back to its wonderfully absurd roots, by reminding us exactly what the roots of this show are (the Jack/Liz dynamic), we find a wonderful installment of one of TV's finest shows. Now excuse me, I've got to get to my ironic kickball league.
MVP Tina Fey, who did a good job all around, but killed with the baby names.
Runner-Up Tracy Morgan, who gave one of the better Tracy stories in a while. Sure, he pretty much fluctuates from outright insane to barely listening, but it worked for me this week.
I'm Sorry This Happened To You - The Walking Dead "Days Gone Bye (Pilot)" Review
While the apocalyptic introduction to the zombies in this series shares a lot in common with the opening to 28 Days Later, The Walking Dead did a fantastic job at bringing us into this horrible world. We can feel the same terror and disgust the characters feel, but we still want to keep coming back for more.
The very first scene happens in the middle of the episode's timeline, but it simply had to be the very first scene of the show. This isn't the darkly humorous, action-packed Dawn of the Dead remake, when Sarah Polley's zombie husband lets her escape to go munch on a neighbor. When a show opens with a visibly shaken grown man shooting a 4 year old girl zombie in the forehead, it's not gonna keep you on the edge of your seat in excitement; it's gonna make you squirm while it weighs morality and humanity with outright survival.
Having seen some previews before the show, though I have not read the comic, and I will not until the series has fully ended, so I don't have to weigh the two and I can just enjoy the show as it is, I knew that Rick was going to wake up in the apocalypse from a coma. With that in mind, I was fully expecting the conversation between him and Shane to take place in his subconscious, especially when Rick was explaining how his wife just wanted him to "speak."
Instead of a dream, it turned out to be reality, where Rick was just coasting through, seeming detached from at least his wife, if not from the whole world. Then he's shot, and lies in a coma for who knows how long, and wakes up to a nightmare. There's a lot to be said about comparing Rick to the zombies: he "dies" and then comes back different, though how different is a question we'll be exploring, I'm sure. In this episode, we learn that he changed as far as his attachment to life, and even that seemed to waiver at points.
This episode was very cinematic, from the pastoral scene after Rick leaves the father and son, to the slow exit from the hospital, both of which I'll get to soon. With that in mind, however, I feel like there should be more to say about the criminals that attacked Rick and the other police, but all I can think of for them is just an example of the ills that plagued society before the zombies. Did one of them somehow manage to live to survive into the zombie apocalypse? Was one of them an original carrier? Maybe they're just a plot device, but I think it would be a little cool if there was something more there.
Rick's exit from the hospital was intense, and it led to two of the episodes scariest images: the girl spread out on the hospital hallway floor, and the "Don't Open; Dead Inside" door. I don't know how long a door like that would hold, but thankfully it held long enough for Rick to escape. As he left the building, we learned a lot from just him walking down the steps and up the hill. First, we learned a lot of people died and there was an attempt to take care of the bodies, like a field hospital situation. Second, the military was involved. I'm curious to see the government's attempts at containing the outbreak.
Before I talk about the torso zombie, I want to cover the father and son. I really liked the "slice of life" we got from Rick's day with the two of them. We learned quite a bit from them, like they left with the man's wife, who then turned, and they were on their way to Atlanta. We grew to actually take stock in these two, but we never learned their names, and I'm actually hoping we never see them again. I want to fill in the blank on their future: did the father's sniping drive them to be overrun? Or did they make it out of that house alive?
I would have to say Rick's scene with the torso zombie was my favorite in the entire episode. First of all, this was the best zombie I've ever seen; the hair, the mouth, and especially the eyes were downright perfect. It was disgusting, and horrifying, and most importantly, pathetic. This zombie would be lucky to trip someone who's not looking, but otherwise, it's doomed to crawl to the ends of the earth.
It's the perfect zombie for Rick to euthanize, and perfect antithesis to the father's attempt to euthanize his wife. The father can't cross that line, he can't come to some moral balance between killing a zombie and killing what was once human. Rick has found a coping mechanism. He tells the torso zombie "I'm sorry this happened to you," and then he shoots it in the head. He still feels uncomfortable killing human forms, as we saw with the little girl, but he knows he needs to kill them in order to continue with his journey. He knows how he can forgive himself for killing the mobs, the children, even his old friends, like the cop outside the sheriff's station, but will he falter if it comes to his wife and child, like the father did with his wife's face in his scope?
The scenery for this scene was perfect, too. Rick didn't need to kill the torso zombie, he could have let her crawl and moved on. He came to give her rest, though, and a pastoral scene, like that beautiful prairie, was the best place to do so.
When Rick was radioing for survivors, we were introduced to the camp that contains Rick's wife Lori and his son Carl, as well as his friend Shane. I have to admit, my least favorite parts of most zombie movies is when the survivors find themselves in relative safety, like this camp. With it comes the drama that leadership inherently brings. Someone will always disagree, always, and more often than not it brings about the end of the group, typically with most, if not all, of them dying. When the girls were fighting with Shane on whether or not to put up a sign, this was, fortunately, a fight where reason was on both sides: either they save other survivors, or they save themselves.
When Lori volunteers to put up the sign, we get to know a bit about her, and I don't like where her character is going. When we see her kiss Shane in the tent, fine, that I can accept. They not only thought Rick was dead, but she and Rick were on a bad road to begin with, so I understand why she would go into Shane's arms. What I don't understand yet is why she is so ignorant of her own son. Rick complains at the beginning of the episode of how she accused him of not caring about them right in front of Carl, which Rick is fuming over. He thinks that Carl doesn't need to be privy to things like that. Then she volunteers and even argues with Shane about going into the thick of the zombies just to put up a sign warning others. It's like she even forgets Carl exists, much less that he needs more than just to be alive; he needs hope, and guidance, and love. I hope Lori shapes up. Maybe once we learn more about her, we'll learn why she seems to ignore Carl, and maybe it will make more sense. In the meantime, she is the series' most important female character, and she's a horrible mother. That is not cool in my book.
Shane, on the other hand, actually redeems himself in the tent scene. He was extremely misogynistic in the cop car scene at the beginning, with his tirade against his girlfriend's light switch habits. I was a little worried when he seemed to be a little tyrannous over the rest of the camp, but when he chastised Lori not for criticizing and disagreeing with him, but for seeming to want to throw her life away in front of her own son, I was glad that he is keeping Rick in mind, by making sure Carl isn't left without a mother.
The farmhouse was another disturbing image, of the couple in the living room, and it was fantastic. I did like that he took the horse into town as well, but was that really the best way to carry those guns? It looked like they were about to fall off of his back!
The scene on the highway was shown in a lot of promotional material, but it was still effective, and a good warning of what was to come. Atlanta itself was great zombie apocalypse as well. From what we could tell from the scenery, however, it seemed that the zombie plague hasn't been around for too long, at least not long enough to let the city start to burn. Of course, it also has been long enough for the army to have arrived and failed already. This leads to the most intense scene of the episode.
Was the scene under the tank intense and terrifying? Yes. Was it believable that he simply missed the hatch until that last second before he ended himself? Yes. Does that make it any less cheap on the viewers? No. I found myself very upset that there was a hatch underneath the tank and we didn't know it existed until after he climbed through it at the very last second. I keep thinking of ways the director cheated us, but unfortunately, it is entirely in the realm of plausibility that Rick did not see that hatch until he was about to pull the trigger. I felt cheated, but whine as I might, it still technically works. Dammit.
I think all zombie survivors should make a rule to destroy the head of any dead body they find. Otherwise you could end up dead, like Rick almost did.
The final scene of Rick and the gun, right before the radio starts crackling, showed one of the struggles I'm sure he's going to cope with, as much as any other character on the show: why keep on living? He almost ended it under the tank, because he was almost zombie kibble, and he almost did it again in the tank. Maybe he didn't put it to his head like he did under the tank, but I'm sure that's what he was thinking as the zombies slammed on him from above and below and all around. I am glad the radio crackled, though, and called him a cocksucker, though. Any leader can tell you that although many people are swayed by nice leadership, sometimes demeaning them is just what they need. And I think that more than just a voice, Rick needed one that both recognized him and called him out on a very dangerous course of action. Then we get the rather upbeat song playing as the zombies swarmed the tank and the horse. A great way to end the episode. Leave us with a cliffhanger and some hope.
Any zombie fan knows that there are all types of zombies and reasons for the plague. The plagues can range from chemicals to radioactivity to even mystical forces, and the zombies can be anything between Romero's shamblers to 28 Days Later's runners, and so I find it good sport to learn about The Walking Dead's zombies. I'm sure the comic explains it all, but I'm going to tackle it on my own.
We learn from the little girl that these zombies can pack some speed. She starts to jog to Rick, instead of a simple shamble. We also see a few zombies in Atlanta pick up the pace as well. Could this mean they are a different type of zombie, or that this particular plague takes advantage of the zombies who are not severely decomposed?
We learn from the father and son duo that it can be spread through both bite and scratch, and it led to a burning hot fever. The bites and scratches are normal, but I find the comment on the fever interesting. The father calls the infected "furnaces," and says they burn way hotter than any fever should. I have seen some infected people in other zombie movies deal with a fever, but none have ever commented on how incapacitatingly bad the fever got.
Finally, we learn in Atlanta that animals are not immune from the zombies. In Dawn of the Dead, for example, the zombies ignored the dog that ran supplies. Unless I am sorely lacking in knowledge over the similarities between horses and humans, these zombies like animals. Does this mean we'll get to see zombie horses later, if not other zombie animals? This would be a little awesome, and more than a little expensive for the effects budget, wouldn't it?
GRADE: A-
A fantastic opening to what is sure to be a riveting series. I take points for the bad mother, but otherwise this was exactly what I was hoping for from a zombie TV series.
MVP Andrew Lincoln. As the main character, I'm sure he's going to be taking this title a lot.
Runner-Up Melissa Cowen (according to IMDb.com) for the torso/"Bicycle Girl" zombie. Zombie actors dont need to do much to shamble and moan, but to crawl, moan, and be completely sympathetic? Good job.
Thursday, November 4, 2010
The Human Tape Recorder Meets Hot Dog and Stick - Cougar Town "Fooled Again (I Don't Like It)" Review
If this is what we get for a birthday episode of Cougar Town, then I am all for a yearly thing. Anyone with me? Maybe one for Barb, just so we get more Barb!
The gift contest is one of the many aspects to this show that would be absolutely evil and horrible in real life, but it not only works in the show, it belongs there. And like many things in real life, as well as the show, Ellie Torres rules. Her gift-giving abilities were unbelievable and brought one of my favorite moments in Cougar Town: the rocket! I do find it weird that Ellie, the observant best friend who has nothing to do, wouldn't know that Jules dislikes Asian art. If they've been friends forever, why would that never come up in the many years they've known each other? At least Laurie pulled a stealth attack with the charm bracelet. That was great.
But none of them have a thing on the evil genius of Andy Torres. As the blatantly evil Ellie says at the end of the episode, "He's the devil, and the devil's greatest trick was convincing the world he didn't exist." I admit, I haven't seen The Usual Suspects, but I did have the unfortunate experience of walking in on the final scene once to see Kevin Spacey do the disappearing limp act like Andy.
I loved that not only did we get to learn about the inner workings of happy, bubbly supporting man Andy, but we found out he's wicked like his wife. We've watched Ellie berate, belittle, and bitch at him for over a year, but now we see that just because he don't see the evil doesn't mean it doesn't exist. Sad Andy will always have an ulterior motive now, and we'll all be watching the surroundings, to make sure they don't somehow end up as part of Andy's "history." Keyser Soze, indeed!
Finally, we watched a little family fallout between Travis and Bobby. I have never heard of a netty pot, or whatever it is, but just from looking at it, I don't think it's a college thing at all. Definitely old lady thing, possibly a baby thing, but not college. Travis should be mocked for owning it.
And Bobby should be mocked for not stopping doing it wrong EVEN AFTER HE REALIZED HE WAS DOING IT WRONG. I agree with Travis that it should be laughed at, and after everything he's done, I was a little confused why he would ask Travis not to tell anyone. I think it's because A) he wants people to take him more seriously, and B) he wanted to test Travis. I think that after their "Hero" montage, they're going to be okay.
Fun Stuff:
-Truth guns! That ex-wife questions is a nasty one...
-"We'll put shooting babies in the maybe pile."
-Yay couch samba!
-That Rocket scene was brilliant. Ellie playing Grayson like a tiny-eyed fiddle!"Turns out his great adventure...was raising you..."
-I loved Andy's story, but I got a hint that something was off when his grandmother was nicknamed "The Stabilizer." It sounds like a wrestler's name...
-"You probably think that man is a serial killer!...okay bad example, he definitely has a lady in his basement."
-Ugh, hug coupons....
-Truth gun standoff! Totally like "The Office"'s standoff, but the camera work was great with the zoom ins and Travis just walking into it.
-Zombie Ellie still likes wine. good to know.
-Maybe Bobby should leave the boat alone for a while until he's done drowning? and WHERE IS DOG TRAVIS?!?!
GRADE: A
Andy Soze was front and center for this episode, and we got a good look at what the "sweetheart" is really like. We also get a gift schooling, faux drowning, vanity plates that read TINYEYES, and I couldn't be more grateful.
MVP: Ian Gomez. I totally buy that this man we've seen for over a year is a lying mastermind, and I like him even more.
Runner-Up Christa Miller. It was hard between her and Josh Hopkins during the rocket scene, but her lack of emotion is what made it so good.
I Just Detected Your Ass Getting Kicked! - Modern Family "Chirp" Review
I'm liking the lack of moral-wrapping voice-overs at the end of each episode. It lets the viewer take what they will from the stories. From a writing standpoint, sure, maybe it lets the writers off on making sure the stories always match up correctly in the end, but moral-wrapping has never really been one of my favorite aspects of Modern Family.
I do like, however, the show finally addressing the economy, albeit without ever saying "recession" or "bad house market." Phil has always been a little left of manly, so an episode like this to explore his feelings on that topic was great. We've seen self-unaware Phil, techno-fetishist Phil, and even sweet Phil, but we don't often see insecure Phil, and it was nice to see that he is somewhat self-aware. Not enough to know that Claire's workout buddy was unaware of his existence, however.
When Phil first gave his little speech on how the chirping was calling him out on failing at man school, I thought that it more says you're incompetent more than unmanly, but in the context of the house market, it all makes sense. I completely understand what he feels about the future and his realty business. We've seen a few serious moments on Modern Family before, but few of them involved Phil. I really appreciate that the dullard got another dimension added this week. So did the organ-selling little dullard, Luke. That helmet!
Claire may have been sick, but she certainly didn't let that keep her from getting things done. After hearing Dylan's disturbing dream, Claire decides to try to convince Haley to break it off with the John Meyer wananbe. Miscommunication ensues, typically, and Haley thinks that the "doofus the poor girl married too young" was Phil, but fortunately, since it was put in the hands of such skilled writers and actors, it was pretty hilarious. Having a busty Haley tell off the cute pizza boy was worth it.
It feels like the show is having less and less faith in Mitch and Cam, since, for the third week in a row, we got a weak outing for the duo. I completely believe that Cam would be a stage dad, and it did touch on Mitch's need to be the final say in all things Lily, but nothing was really accomplished. Sure, maybe Cam will look into future gigs to make sure they aren't stereotype-enforcing Godzilla send-offs, but otherwise everyone's favorite gay daddies didn't do much of importance this week.
On the other hand, Jay and Gloria have been an absolute riot this season, and keep it going by throwing Manny a bone. Manny became indignant when Jay fired a fun but careless worker after a forklift accident. Watching little Manny try to act like an adult in that situation was brilliant, which, of course, is one of his best characteristics. And like his mother, he's sentimental, so all allegiances to poor Jackson went out the window when he heard Jay utter the two works "my kid." Sure, it's not celebrating the anniversary of their fight over a different anniversary, but it's all Manny needed to hear.
Ed O'Neill was on fire again, as the old crank who treats sentimental moments like a chore. After rewatching a few episodes of Married....With Children recently, I can see shades of Al Bundy in Jay, but unlike Al, Jay is more willing to open up, and it honestly works better for me than Al ever did. And since my father is pretty much Al Bundy, that's saying a lot.
Moments of Note:
- I hate smoke detectors. My old apartment had an overactive one. It always went off whenever I used my oven. It didn't say "beep, beep, you're not a man" so much as it said "beep, beep, do you eat anything thats not processed and bakeable?!"
-Seriously Dylan, it was bad enough you told Haley about that dream, did you really need to tell Claire herself?
-"I've seen you kiss a pigeon on the mouth..."
-"I just want her to have a normal childhood." "I think that gay cruise has already sailed..."
-I've had many conversations over things that may be racist or satire, and that commercial was just lazy and stupid.
-"Okay, so really hang up this time, okay? On one...two...three!....hello? Oh my god, I can't believe he hung up on me! I'm gonna call him back!" Teenage girls...
-How dare Jackson take Manny's joke! He should've been fired for that alone.
-"It's like a Christian Silence Reading Room!"
-Manny texted Mitch for legal representation! Only he would go to that avenue! And only he would be derailed by a knock-knock joke.
-Jay trying to get Gloria to finish his sentences with answers was clever, and all the sweeter when she didn't catch on.
-Phil's action-movie quips while combating the smoke detectors were gut-busting; "I just detected your ass getting kicked!"
GRADE: B
Mitch and Cam need to start doing a bit better, they keep these episodes from reaching levels of brilliance. Nonetheless, Phil and Manny were great this week and are getting some much needed development, if nothing else to catch up with everyone else's development. Let's let the gays get their turn next time, no?
MVP Ty Burrell, for showing a new side to Phil, one that I so sorely needed to see to keep him from sinking to Michael Scott's awkward levels.
Runner Up Rico Rodriguez, for reminding us that no matter how great the Dunphy kids get, he's the best.
Batman and Robin, Transvestite Ninjas and TP - Raising Hope "Happy Halloween" Review
Raising Hope continues its streak of horrible and heartfelt humor with their first Halloween episode. Jimmy let his deadbeat friends watch his baby as he kept walking the line between Sabrina's friend and lover, while Virginia took Maw Maw trick-or-treating and Burt egged houses with 12-year-olds.
The cute flirtations between Jimmy and Sabrina went further in this episode, as she seductively lured him to the dance floor at a house party, but also kissed him. Granted, she thought he was her boyfriend, but hey, at least Jimmy knows he's a better kisser that Wyatt. Who's an assface, by the way. I don't care how good the guy "just friend" seems, you do not leave your girlfriend alone on Halloween.
I was happy with what they did with Maw Maw this week. First off, they gave her a solid story, not like her background story of the pseudo-birth, or plot-device story of "Constantinople" Jenga. This week, she was a 9-year-old octogenarian kitty with a sweet tooth, and she was lucky enough to be paired off with Virginia. I liked how sweet Virginia was to her grandmother in taking her trick-or-treating. The woman at that house was clearly a heartless bitch for not even caring that this poor old lady was demented, and she and her ass of a policeman husband deserved to be TP'ed.
Burt's story this week was the clear winner, however. Unlike most other shows, where you find out at the end of the episode that the dad did the bad thing to win the child's love, we knew from the start that all Burt wanted was a hug from his son. Even if he is 23 years old. It's kind of sweet, even if he does scare the bejeezus out of him just for some father-child love.
You do have to give it to him, though. His plan this year was pretty solid, and effective, and evil. Faking the kidnapping of your own granddaughter? Bad person. But this is Raising Hope, and no one does anything without good intentions. Not even Maw Maw. And even though it was ill-gotten, Burt got his son's love, just like he wanted. And when Jimmy felt himself being the comfort to Hope's fears, it was that much sweeter.
Fun Moments:
-Jimmy's Batman was even better than Wyatt's, because it was so bad and janky, just the opposite of the real Batman. Sabrina's Robin was pretty spot-on, however.
-"She looks like a transvestite ninja!" I kinda liked the cat suit on backwards better, anyway.
-Burt wanting "chest-on-chest" action.
-Jimmy's friends are the worst babysitters ever. Even without the food in the pantry, one of them could have run to a store for a jar of baby food!
-I'm liking the different triggers for Maw-Maw's senility. A few weeks ago, "Constantinople" made her a Jenga master, and this week candy makes her 7 years old.
-"Can we do a trick, mommy?"
-The referee. Oh god, the referee...
GRADE: B+
It was a little sappy at the end with Jimmy figuring out what his dad liked about scaring him, but otherwise this was a pretty solid episode.
MVP Garrett Dillahunt. Burt was at his trashy-sappy best. For a man who gets drunk with 12-year-old pranksters, he's got a huge heart.
Runner-Up Cloris Leachman, for making the old-person-as-a-kid routine fun again. This time with kitty ears!
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